Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Marauder Warriors wield their torches out of necessity, recognizing that some enemies are easier to burn than to slice in twain, but the Pillagers embrace their role as arsonists. They revel in the seizing of what they can from the houses of their foes, and the burning of what they cannot.
Vorherige Stufe: | Warrior |
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Nächste Stufe: | Scorcher |
Kosten: | 30 |
LP: | 51 |
Bewegungskosten: | 6 |
EP: | 65 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Marauder Pillager |
Fertigkeiten: |
sword Klinge | 9 - 4 Nahkampf | ||
torch Feuer | 12 - 2 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 10% |
Stich | -10% |
Wucht | -10% |
Feuer | 0% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 50% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 2 | 50% |
Höhle | 1 | 20% |
Hügel | 1 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 30% |
Sand | 1 | 40% |
Seichtes Wasser | 2 | 30% |
Sumpf | 3 | 30% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 1 | 50% |